Black Luster Soldier Deck Breakdown
Cards Usage Statistic
Main Deck
x1 in 100%
x1 in 100%

WIND
4Elemental HERO Stratos
ATK:
1800
DEF:
300
When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.
x1 in 100%
x1 in 100%

LIGHT
4Honest
ATK:
1100
DEF:
1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
x3 in 100%
x3 in 100%

WATER
3King of the Swamp
ATK:
500
DEF:
1100
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.
x2 in 100%
x2 in 100%

LIGHT
4Manju of the Ten Thousand Hands
ATK:
1400
DEF:
1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
x1 in 100%
x1 in 100%

EARTH
3The Earth - Hex-Sealed Fusion
ATK:
1000
DEF:
1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
x3 in 100%
x3 in 100%

LIGHT
3The Light - Hex-Sealed Fusion
ATK:
1000
DEF:
1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
x1 in 100%
x1 in 100%

LIGHT
4Crusader of Endymion
ATK:
1900
DEF:
1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
x3 in 100%
x3 in 100%

LIGHT
4Elemental HERO Neos Alius
ATK:
1900
DEF:
1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.
x1 in 100%
x1 in 100%

FIRE
4Evocator Chevalier
ATK:
1900
DEF:
900
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
x3 in 100%
x3 in 100%

EARTH
8Black Luster Soldier
ATK:
3000
DEF:
2500
You can Ritual Summon this card with "Black Luster Ritual".
x2 in 100%
x2 in 100%

LIGHT
1Effect Veiler
ATK:
0
DEF:
0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
x2 in 100%
x2 in 100%

Spell
NormalE - Emergency Call
Add 1 "Elemental HERO" monster from your Deck to your hand.
x2 in 100%
x2 in 100%

Spell
QuickEnemy Controller
Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
x3 in 100%
x3 in 100%

Spell
QuickForbidden Lance
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
x3 in 100%
x3 in 100%

Spell
FieldFusion Gate
While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.
x2 in 100%
x2 in 100%

Spell
QuickGemini Spark
Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
x2 in 100%
x2 in 100%

Spell
NormalMiracle Fusion
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.
x1 in 100%
x1 in 100%

Spell
NormalPolymerization
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
x2 in 100%
x2 in 100%

Spell
NormalPot of Duality
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
x1 in 100%
x1 in 100%

Trap
CounterDark Bribe
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
x3 in 100%
x3 in 100%

Trap
NormalDimensional Prison
When an opponent's monster declares an attack: Target that attacking monster; banish that target.
x3 in 100%
x3 in 100%

Trap
NormalInterdimensional Matter Transporter
Target 1 face-up monster you control; banish that target until the End Phase.
x1 in 100%
x1 in 100%

Trap
NormalMirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
x1 in 100%
x1 in 100%

Trap
CounterSeven Tools of the Bandit
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
x2 in 100%
x2 in 100%

Trap
CounterSolemn Warning
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
x1 in 100%
x1 in 100%

Trap
NormalTorrential Tribute
When a monster(s) is Summoned: Destroy all monsters on the field.
Extra Deck
x2 in 100%
x2 in 100%

LIGHT
12Dragon Master Knight
ATK:
5000
DEF:
5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
x2 in 100%
x2 in 100%

WATER
8Elemental HERO Absolute Zero
ATK:
2500
DEF:
2000
1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
x1 in 100%
x1 in 100%

EARTH
6Elemental HERO Gaia
ATK:
2200
DEF:
2600
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
x1 in 100%
x1 in 100%

WIND
8Elemental HERO Great Tornado
ATK:
2800
DEF:
2200
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
x1 in 100%
x1 in 100%

FIRE
8Elemental HERO Nova Master
ATK:
2600
DEF:
2100
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
x3 in 100%
x3 in 100%

LIGHT
8Elemental HERO The Shining
ATK:
2600
DEF:
2100
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
x1 in 100%
x1 in 100%

DARK
8Vision HERO Adoration
ATK:
2800
DEF:
2100
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.
x1 in 100%
x1 in 100%

DARK
5Ally of Justice Catastor
ATK:
2200
DEF:
1200
1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
x1 in 100%
x1 in 100%

WATER
6Brionac, Dragon of the Ice Barrier
ATK:
2300
DEF:
1400
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
x1 in 100%
x1 in 100%

DARK
5T.G. Hyper Librarian
ATK:
2400
DEF:
1800
1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
x1 in 100%
x1 in 100%

WATER
9Trishula, Dragon of the Ice Barrier
ATK:
2700
DEF:
2000
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
Main: 55 Extra: 15



LIGHT
4Honest
ATK:
1100
DEF:
1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.



WATER
3King of the Swamp
ATK:
500
DEF:
1100
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.



EARTH
3The Earth - Hex-Sealed Fusion
ATK:
1000
DEF:
1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.



LIGHT
3The Light - Hex-Sealed Fusion
ATK:
1000
DEF:
1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.



LIGHT
4Crusader of Endymion
ATK:
1900
DEF:
1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.



LIGHT
4Elemental HERO Neos Alius
ATK:
1900
DEF:
1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.



FIRE
4Evocator Chevalier
ATK:
1900
DEF:
900
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.



EARTH
6Elemental HERO Gaia
ATK:
2200
DEF:
2600
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.



LIGHT
8Elemental HERO The Shining
ATK:
2600
DEF:
2100
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.



WATER
6Brionac, Dragon of the Ice Barrier
ATK:
2300
DEF:
1400
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.








